Fuel Overdose development diary
Fuel Overdose: Character design of Ryuhei and Noa
Fuel Overdose team interview: Ryo Tazaki (Graphic designer)
Can you tell us a bit about yourself? What did you do before you joining I-Friqiya ?
Before joining the Fuel Overdose team I mostly worked as character modeler and UI designer on versus fighting games such as WWE and Pride Grand Prix.
Initial thoughts on the game design of Fuel Overdose
After an initial focus on the camera system, the subject of this post is to start presenting the game system itself. The objective here is to explain our decision-making process so you can understand how we shaped the game mechanics of Fuel Overdose.
Let’s talk about top-down view camera system
Today I would like to talk about the camera system that we implemented in Fuel Overdose.
Fuel Overdose: Character design of Hayden and Odessa
Fuel Overdose: gameplay screens New-York and Kyoto
Hi everyone,
A lot of progresses have been made these past weeks, we are currently focusing our efforts on the physics and the graphics (maps+ vehicles) and the story mode is currently being implemented. Beta is not reached yet, which means that the current visual assets do not entirely reflect the final quality of our game. READ MORE
Fuel Overdose: Kyoto map revealed
After Czech Republic (Prague) and U.S.A (New York), Fuel Overdose brings you to one of the most beautiful cities in Asia: Kyoto, Japan. Enjoy these first screenshots taken from our alpha version.
Fuel Overdose: new gameplay screens (Prague and New york)
It’s been a while since our latetest dev diary post. Right before revealing the new map, here are some screenshots taken from New York and Prague maps.
New-York Overview
Today we propose you a new selection of screenshots taken from the New-York map