Fuel Overdose development diary

New screens revelead

Fuel Overdose: Character design of Ryuhei and Noa

READ MORE

Fuel Overdose team interview: Ryo Tazaki (Graphic designer)

Can you tell us a bit about yourself? What did you do before you joining I-Friqiya ?

Before joining the Fuel Overdose team I mostly worked as character modeler and UI designer on versus fighting games such as WWE and Pride Grand Prix.

READ MORE

Initial thoughts on the game design of Fuel Overdose

After an initial focus on the camera system, the subject of this post is to start presenting the game system itself. The objective here is to explain our decision-making process so you can understand how we shaped the game mechanics of Fuel Overdose.

READ MORE

Let’s talk about top-down view camera system

Today I would like to talk about the camera system that we implemented in Fuel Overdose.

READ MORE

Fuel Overdose: Character design of Hayden and Odessa

READ MORE

Fuel Overdose: gameplay screens New-York and Kyoto

Hi everyone,

A lot of progresses have been made these past weeks, we are currently focusing our efforts on the physics and the graphics (maps+ vehicles) and the story mode is currently being implemented. Beta is not reached yet, which means that the current visual assets do not entirely reflect the final quality of our game.  READ MORE

Fuel Overdose: Kyoto map revealed

After Czech Republic (Prague) and U.S.A (New York), Fuel Overdose brings you to one of the most beautiful cities in Asia:  Kyoto, Japan. Enjoy these first screenshots taken from our alpha version.

READ MORE

Fuel Overdose: new gameplay screens (Prague and New york)

It’s been a while since our latetest dev diary post. Right before revealing the new map, here are some screenshots taken from New York and Prague maps.

READ MORE

New-York Overview

Today we propose you a new selection of screenshots taken from the New-York map

READ MORE