Gameplay

Initial thoughts on the game design of Fuel Overdose

After an initial focus on the camera system, the subject of this post is to start presenting the game system itself. The objective here is to explain our decision-making process so you can understand how we shaped the game mechanics of Fuel Overdose.

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Fuel Overdose: gameplay screens New-York and Kyoto

Hi everyone,

A lot of progresses have been made these past weeks, we are currently focusing our efforts on the physics and the graphics (maps+ vehicles) and the story mode is currently being implemented. Beta is not reached yet, which means that the current visual assets do not entirely reflect the final quality of our game.  READ MORE

Fuel Overdose: Kyoto map revealed

After Czech Republic (Prague) and U.S.A (New York), Fuel Overdose brings you to one of the most beautiful cities in Asia:  Kyoto, Japan. Enjoy these first screenshots taken from our alpha version.

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Fuel Overdose: new gameplay screens (Prague and New york)

It’s been a while since our latetest dev diary post. Right before revealing the new map, here are some screenshots taken from New York and Prague maps.

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Fuel Overdose: video teaser (Pre-Alpha version)

Here is our first video of Fuel Overdose where you can see some primary gameplay footage. This is only a teaser, we will show you all the innovative game mechanics we are currently implementing in the game in coming posts. READ MORE

Another action racing game ?

Next month, three action racing games will hit the shelves: B.L.U.R., Split Second and Modnation racer. Recently Sonic & Sega All Stars racing and Scrap Metal came to our consoles. READ MORE